![]() ![]() I also gave a metallic color to the medic badge to give it metallic appearance. In my case I’ve made 2 different textures, one for each team, but you can use one for both if you don't want any team-based differences. It's important to blend the ambient occlusion map with the base UV map. Time to move to your selected graphic editor software (I’ll use Photoshop) and start working on the textures.Īt this point we can edit the texture of our item as much as we want.įor this, you can take advantage of the color chart on the provided resource pack, which contains a TF2-fitting color palette. Well, I’ve unwrapped my model and baked the ambient occlusion (Pretty fast and roughly for the sake of making the guide)
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |